Prototipo: Gran Vía 1910 (English version)


In 1910 the biggest ever urban development to date  began in Madrid: the construction of a new avenue that symbolised the emergence of a new social class.

Revive that revolutionary experience by becoming the best architect, organising workers from six acclaimed companies to build the most important skyscrapers within deadlines to achieve power, money and write your name into the History of Madrid. However, it might not all be plain sailing. Remember your workers must be kept happy or they may strike, bringing you occasional headaches…




Gran Vía 1910
Numbers of players: 2 (also available in solitaire mode)
Average play time: 15’ to 30’
Recommended age: +12
Degree of difficulty: Easy-Medium
Target audience: All
2 single boards
84 wooden meeples/cubes (14 red, 14 blue, 14 green, 14 yellow, 14 pink and 14 purple)
Two six-sided dice (instead of numbered, they are coloured)



Each player will become a famous early-twentieth century architect from Madrid that has been commissioned by King Alfonso XIII to design, organize and build the Gran Via in Madrid. This task will be done with the help of workers from six different construction companies (represented by wooden cubes) in the shortest time, in order to receive more money and more fame than your opponent.

Set up

  1. Each player takes their game board and places it in front of them.
  2. Place one of each coloured cube in the corresponding coloured square on the bottom row of the labour chart. This records the number of months elapsed and the amount of money that each architect will receive at the end of the work (3 million, 2 million, 1 million or even if they have to pay for delays). The sooner the task is completed, the more money will be earned.
  3. Each player now randomly places their remaining 36 meeples (representing workers), on their opponent’s board, along the six construction plots dedicated to the construction of the great buildings.
  4. Ensure each player has the following: 1 game board, 42 coloured meeples (7 red, 7 blue, 7 green, 7 yellow 7 pink and 7 purple).

    The goal of each player is to collect all the workers from the same company in each of the six plots on the board in order to finish the construction of those buildings.



Starting with the youngest player, each player will follow the following steps that make up a round:

  1. Roll the two dice that will determine which company workers (colour) work and which one is on strike that day. So, the player selects:
    1. Which colour worker will be moved for both players in that turn.
    2. Which colour worker will be locked to the opponent only in that turn.

WARNING: If a player has one or more complete buildings (in other words, all 6 workers of the same colour are on that plot), they cannot be destroyed by a blocking dice from the opponent player. They can only be moved by the their own architect if she/he wants in a specific moment.

  1. Once it is established which company is going to work, each player moves a worker of that colour on their board to an adjacent plot and replaces them with a worker from the chosen plot. There must always be six workers in each plot.
  2. Once you have made the two movements, each player moves one place up for each colour in their labour chart.

Pay attention to the results of the dice

  1. If both dice show two different colours, move the colour cube. In the case you need to move a colour you have completed in a plot, you don’t move in this turn.
  2. If both dice show the same colour, each player moves the colour cube. In the case you have this colour completed and you threw the dice, it is not necessary for you to move in this turn.

IMPORTANT: In the case the opponent throw the dice, both dice show the same colour and this colour is completed for you, you need to break this construction.

The foreman

Each player has in their own the figure of a foreman in front of them. It can only be used one time in your play. You can use it after throwing the dice in your turn. Shout: ¡Foreman is coming! Then, make the two movements (as always) but don’t move the cubes in the labour chart.

End of the game

Once a player has finished building their six buildings, the game is complete. The player who finishes first receives a bonus payment of  1 million.

The other player, without throwing the dice, moves their workers to build the remaining buildings or parts of buildings and, moving the colours, calculates the cost in his labour market.

Finally, count the total money each player has in the labour chart and the one with most wins.

Solo mode

Everything works exactly the same except that, when the player throws the two dice, they also determine which colour will be moved and which one will be locked.




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